{"id":333,"date":"2025-05-27T15:00:00","date_gmt":"2025-05-27T15:00:00","guid":{"rendered":"https:\/\/hubpsotemail.net\/?p=333"},"modified":"2025-05-30T11:20:29","modified_gmt":"2025-05-30T11:20:29","slug":"f1-25-review-unlocking-mirror-mode","status":"publish","type":"post","link":"https:\/\/hubpsotemail.net\/index.php\/2025\/05\/27\/f1-25-review-unlocking-mirror-mode\/","title":{"rendered":"F1 25 review \u2013 unlocking mirror mode"},"content":{"rendered":"
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F1 25 – who knew it would have something in common with Mario Kart (EA)<\/figcaption><\/figure>\n

Codemasters\u2019 latest Formula One sim includes the return of Braking Point mode, a movie tie-in, and the introduction of reverse tracks.<\/p>\n

This year\u2019s instalment of EA<\/a>\u2019s officially licenced Formula One game arrives just as the real-life F1 season is starting to get into its stride. As is customary, the game, like last year’s F1 24<\/a>, was crafted in the exotic climes of Birmingham<\/a> by veteran racing game specialist Codemasters<\/a>. And while it remains as startlingly realistic as ever, F1 25 goes much further in adding elements of fantasy, that fit in surprisingly well.<\/p>\n

Perhaps the headline inclusion in F1 25 is the return of Braking Point, the story mode which returns for a third time, after a two year hiatus. Braking Point 3 is surely the best instalment yet, of the Konnersport story, with a twisty storyline that feels like a big budget TV soap opera.<\/p>\n

Its action is cleverly varied, too. At times, for example, you might have to hold up the cars behind you without being passed, while your teammate catches up on new tyres after a pit stop, or you have to set a sequence of fastest laps to reel in and pass the rampant Red Bull cars. With 15 – albeit sometimes short – chapters, it\u2019s quite meaty, too.<\/p>\n

Like the other recent F1 games, F1 25 is pretty complex in structural terms, offering a bewildering variety of play modes. This year, these modes have been arranged in a more logical manner and Codemasters has turned most of its attention to the key My Team Career mode, giving it such a major revamp that it decided to call it My Team 2.0.<\/p>\n

You still take on the role of the owner of a new team, but this time around you don\u2019t drive the car yourself, but can jump into each race as either of the two drivers you have hired. Which makes much more sense \u2013 and in general, My Team 2.0 feels much more logical and authentic than it used to.<\/p>\n

You can opt to start from scratch or with a more established factory, and as you improve your factory facilities (a key mechanic in the game) you actually see them grow more sprawling. Separating research and development, so that you often have to choose which driver gets upgrades, also aligns more with the real world.<\/p>\n

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