{"id":284,"date":"2025-05-29T00:15:08","date_gmt":"2025-05-29T00:15:08","guid":{"rendered":"https:\/\/hubpsotemail.net\/?p=284"},"modified":"2025-05-30T11:20:25","modified_gmt":"2025-05-30T11:20:25","slug":"elden-ring-nightreign-review-prepare-to-cooperate","status":"publish","type":"post","link":"https:\/\/hubpsotemail.net\/index.php\/2025\/05\/29\/elden-ring-nightreign-review-prepare-to-cooperate\/","title":{"rendered":"Elden Ring Nightreign review \u2013 prepare to cooperate"},"content":{"rendered":"
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\n\t\t\"Elden\t<\/div>
Elden Ring Nightreign – don’t play it on your own (Bandai Namco)<\/figcaption><\/figure>\n

FromSoftware transforms Elden Ring<\/a> into a co-op roguelite that turns everything you know about the game upside down.<\/p>\n

We\u2019re more convinced than ever that Nightreign must have started off as DLC for 2022’s Elden Ring<\/a>. Developer FromSoftware\u2019s post-launch plans for the game evolved quite a bit<\/a> and ultimately the only paid-for DLC was Shadow Of The Erdtree<\/a>. All of From\u2019s Soulslike games have included co-op, so focusing Nightreign purely on multiplayer is not much of a stretch for them, even if it\u2019s not necessarily what most fans were hoping for from a new game.<\/p>\n

The Duskbloods<\/a> for Nintendo Switch 2<\/a> proves that this is not a one-off experiment but while that title is being built from the ground up, as an entirely new IP, Nightreign is much less expansive in scope.<\/p>\n

It\u2019s a roguelite that jams together randomised section of the original game (actually, just the Limgrave area) to make new maps, as you face off against new and old enemies, using both familiar and brand-new weapons and abilities. If it had stayed as DLC it would have been welcomed as a clever reuse of existing assets but as a mid-budget standalone game its flaws are brought into sharper focus.<\/p>\n

There\u2019s a reasonable chance this will be the last Elden Ring game, at least for some time, but inevitably there\u2019s no sense of closure or any real explanation for what\u2019s going on. The storytelling is much more limited than the parent game and technically the whole thing takes part in a different reality, so it\u2019s not clear that any of it is even really canon.<\/p>\n

A successful run will take around 45 minutes and begins with you selecting which Nightlord<\/em> boss you want to take on. Your quest takes place over three days, with the boss battle being the whole of the final one. The other two have you exploring and levelling up as quickly as possible, trying to find the best weapons and armour, and taking on mini-bosses to try and acquire runes to spend on levelling up.<\/p>\n

The explorable area shrinks, Fortnite style, in the second day, as you focus your exploration on specific points of interest, that are clearly labelled on the map. The obvious intention is to try and encapsulate the whole of Elden Ring with a single run, although the minimal amount of time available means that everything is very rushed and often extremely simplified compared to the parent game.<\/p>\n

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